But it was such a simple addition that it didn't get in the way of what made Tony Hawk's Pro Skater 1 very fun. ![]() But that let you link together combos, and it kind of opened up the opportunity for way crazier tricks. Then the next version came out, Tony Hawk's Pro Skater 2, and aside from new levels and new characters and challenges and stuff like that, the only real addition was the addition of being able to go manual in the game. and it kind of felt like the perfect game. I remember, growing up-I'm a skateboarder myself-the first game out, and I was super excited about it. On this, Cash named the Tony Hawk's Pro Skater franchise as inspiration. And then the ability to actually balance on balloons makes them kind of fun and enjoyable to interact with. So we have the hot air balloons that hold together bunting lines that actually move the grindable surface, where in the past, in Alto's Adventure, they're all static. But there's also quite a few other elements that kind of tie in, which is all sort of about this feeling of getting vertical and adding verticality to the game. So riding up on the walls and reaching grinding rails that you weren't previously able to reach, that I think is probably the biggest one to me. "There's a lot more kind of verticalness to the game," Cash told us. In general, there are some themes behind the changes. The game's procedurally generated levels now transition between three different biomes, with more obstacles and background decorations. You can now wall ride, which opens up a new category of tricks. ![]() Odyssey expands on what Adventure offered with a bunch of new features, beyond the change in setting. You play as a snowboarder riding sandy hills of the desert ( Alto's Adventure was actually set in a snowy environment), grinding on ancient ruins, and leaping over chasms to rack up trick points and achieve various objectives to unlock more gear and characters to play with. About the gameĪlto's Odyssey is an example of the endless runner genre at its most basic level-but also at its most sublime. Odyssey doesn't have any IAP either, though the Android version of Adventure does.Īrs spoke with three key members Team Alto-creative director Ryan Cash, producer Eli Cymet, and designer/developer Jason Medeiros-about what's new in Odyssey, what iOS game development looks like right now, what implementing Metal support for the first time was like, how Android distribution differs, and more. On a platform loaded with free-to-play games that aren't actually so free-to-play thanks to complex microtransaction schemes, only a few games achieve the kind of success Adventure has without IAP. ![]() On iOS, Adventure has no in-app purchases (IAP) other than a physical gear store that is unrelated to gameplay.
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